Hey, thanks again for playing! I honestly didn't intend for the game to be this challenging, but I'm glad its still enjoyable, even despite its issues! The jumping, player movement, and weird mouse jerks were all issues I didn't really know how to solve. But hopefully it didn't ruin the fun too much!
It's also just really cool, and a little nerve wracking, to actually see people play my game. I think for future games I'll release play-test builds to really gauge the difficulty based on player feedback, then adjust the difficulty accordingly!
But yea, thanks for the vid! It's so cool to see people play and enjoy something that I made :D
Really cool game, plays well, looks awesome, good sounds, nice music, really good! Really like the detail you put in the vector images. The moving crystals in the gun, the trail behind the ring bullets of the enemies, the moving parts in the scenery. Lots of eye for detail.
Still playing, but I was frustrated by two things so I had to post them here directly.
1. The jumping as mentioned below is annoying. It takes 1 to 2 steps before it responds which annoyingly let's you walk over the edge before it responds.
2. I think I'm in level 3 now, with the revolving square ring near the end. I was in the tunnel right before the big amount of bots spawn and I think I got killed through the floor, I couldn't see any bots near but still got hit by the ones below, while I was not close enough to the edge to be hit.
3. Not completely sure, but I sometimes have the feeling enemies explode before my bullets hit them. It could be the bullets are just too fast, but it feels constantly they are dying a bit sooner than they should.
Resuming play now ;-)
Can confirm the shooting through the floor, indeed you get shot through the floor, which is annoying, because you can't really get close to the edge to take out enemies, because they can shoot you before (and after) through the floor. I now just raced through it without killing them, which is a shame because it's so satisfying to take them out.
Dang I thought I fixed the enemies shooting through the floor. I'll get to work on that and the jump responsiveness right now!
As for the player bullets, that happens because the gun is actually hitscan, the bullets don't really do damage. I could make the bullets move faster to sell the illusion, but there might be a better solution. I look into it!
To be honest, what I would do is to make the bullets actual 'objects' and make them collide with the enemies, since you already have the moving bullets, that might not be a lot of extra work. Are the enemy bullets also hitscan? Because I do have the feeling they hit when expected.
And, I also noticed, it's not only the shooting through the floor, I think they see me through the floor as well. They start firing well before I reach the edge of a platform.
I'd be happy to play through it again with your next update!
Btw: Just did another playthrough on a much faster PC and it might be my own increased experience as well, but it plays much more fluently now, jumping seems far more responsive as well. Again, might be me getting used to the game, might be my PC, might be both, but still, wanted to let you know. Fullscreen now works fine as well, whereas it was choppy on the laptop.
A suggestion btw. I can shoot enemies well before they see and/or respond to me, which makes it a lot easier for me. I would let them warp in and activate at the same time, or let them hide behind obstacles if inactive so I can't shoot them yet.
Right, ok, I could try to change the bullets, I'm working on the next update right now, I just made the bullets faster. If that still feels wonky I could change it.
And yea, I tried to give the enemies line of sight, but I just couldn't figure it out. Its honestly probably because most of the code I made for this game is kinda outdated.
I had the same experience with my laptop, its probably because of the graphics; they can be a little taxing on a laptop, but it runs rather smooth on my larger PC. In terms of the jump sensitivity, I noticed a few instances where the input would kinda lag, but it would mainly happen when I landed on the corner of a platform or something. Idk, I'm working it out, hopefully in this next update it feels a bit more responsive.
I really appreciate all the feedback, I'll try to get another update out either today or tomorrow. stay tuned! And thanks for playing!!
this game is super fun! jumping is a little delayed like whenever I press spacebar it waits like half a sec then I jump overall great game tho! good job!!!
Thank you so much! I'll look into the jump controls and see if I can make it a bit more responsive. Had the same problem with the movement for some reason.
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game is great.
-The gameplay mechanics are great but there are somethings that need some polish: The enemies can shoot through the floor without visual angle, the movement feels strange sometimes while platforming, the enemies should be better positioned as they are easy to kill when you are out of their range.
-Visually the game looks really great and feels cohesive.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Wow, I honestly wasn't expecting anyone to make a video about this game! Thank you so much, I really appreciate it. Seeing someone else actually play the game is perfect for getting feedback.
I realize now that there's plenty of things to polish. Enemy projectile collision and the player movement are definitely things I need to work on! I'll have to figure out how to fix the enemies being easy to kill at long range. I thought about increasing their range, but I feel like the up close firefights are a little more fun. I'll get to work on those!
Thanks again! This feedback is incredibly useful!
Good luck with your channel! Keep up the good work! :)
Attempts at slow movement were unsuccessful. This was my original tactic, so it is not surprising that new attempts failed. But when I tried to do the opposite, the result was better. Actually, this is the style from your video. The difference was that I didn't have the agility to hit at least a quarter of the enemies.
The visuals are really interesting but I found one big problem. When you press the space bar twice, it jumps and then when you hit the ground jumps again, like it queued the jump.
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Really fun
Why is it not downloadable?
Hey sorry, I guess I just didn't thought it needed to be downloadable, but if you think it should be I could make it happen! :)
Yeah. Id love to have this on my PC
Hey! Sorry I took literally 2 years to do this but the game is now downloadable!
bit hard, also Nice Song
Sorry about the difficulty, hope it was still enjoyable. But I'm glad you liked the song, I was really proud of it!
Good game, loved the challenge it brought.
Hey, thanks again for playing! I honestly didn't intend for the game to be this challenging, but I'm glad its still enjoyable, even despite its issues! The jumping, player movement, and weird mouse jerks were all issues I didn't really know how to solve. But hopefully it didn't ruin the fun too much!
It's also just really cool, and a little nerve wracking, to actually see people play my game. I think for future games I'll release play-test builds to really gauge the difficulty based on player feedback, then adjust the difficulty accordingly!
But yea, thanks for the vid! It's so cool to see people play and enjoy something that I made :D
add some I-frames please sometimes you go from full health to no health in 1 sec, which feels really unfair. overall its a great game tho
no is original
Very nice game, you put a lot of polish into each aspect.
Thank you thank you!
Really cool game, plays well, looks awesome, good sounds, nice music, really good! Really like the detail you put in the vector images. The moving crystals in the gun, the trail behind the ring bullets of the enemies, the moving parts in the scenery. Lots of eye for detail.
Still playing, but I was frustrated by two things so I had to post them here directly.
1. The jumping as mentioned below is annoying. It takes 1 to 2 steps before it responds which annoyingly let's you walk over the edge before it responds.
2. I think I'm in level 3 now, with the revolving square ring near the end. I was in the tunnel right before the big amount of bots spawn and I think I got killed through the floor, I couldn't see any bots near but still got hit by the ones below, while I was not close enough to the edge to be hit.
3. Not completely sure, but I sometimes have the feeling enemies explode before my bullets hit them. It could be the bullets are just too fast, but it feels constantly they are dying a bit sooner than they should.
Resuming play now ;-)
Can confirm the shooting through the floor, indeed you get shot through the floor, which is annoying, because you can't really get close to the edge to take out enemies, because they can shoot you before (and after) through the floor. I now just raced through it without killing them, which is a shame because it's so satisfying to take them out.
Dang I thought I fixed the enemies shooting through the floor. I'll get to work on that and the jump responsiveness right now!
As for the player bullets, that happens because the gun is actually hitscan, the bullets don't really do damage. I could make the bullets move faster to sell the illusion, but there might be a better solution. I look into it!
Thanks for all the great feedback!
To be honest, what I would do is to make the bullets actual 'objects' and make them collide with the enemies, since you already have the moving bullets, that might not be a lot of extra work. Are the enemy bullets also hitscan? Because I do have the feeling they hit when expected.
And, I also noticed, it's not only the shooting through the floor, I think they see me through the floor as well. They start firing well before I reach the edge of a platform.
I'd be happy to play through it again with your next update!
Btw: Just did another playthrough on a much faster PC and it might be my own increased experience as well, but it plays much more fluently now, jumping seems far more responsive as well. Again, might be me getting used to the game, might be my PC, might be both, but still, wanted to let you know. Fullscreen now works fine as well, whereas it was choppy on the laptop.
A suggestion btw. I can shoot enemies well before they see and/or respond to me, which makes it a lot easier for me. I would let them warp in and activate at the same time, or let them hide behind obstacles if inactive so I can't shoot them yet.
Right, ok, I could try to change the bullets, I'm working on the next update right now, I just made the bullets faster. If that still feels wonky I could change it.
And yea, I tried to give the enemies line of sight, but I just couldn't figure it out. Its honestly probably because most of the code I made for this game is kinda outdated.
I had the same experience with my laptop, its probably because of the graphics; they can be a little taxing on a laptop, but it runs rather smooth on my larger PC. In terms of the jump sensitivity, I noticed a few instances where the input would kinda lag, but it would mainly happen when I landed on the corner of a platform or something. Idk, I'm working it out, hopefully in this next update it feels a bit more responsive.
I really appreciate all the feedback, I'll try to get another update out either today or tomorrow. stay tuned! And thanks for playing!!
this game is super fun! jumping is a little delayed like whenever I press spacebar it waits like half a sec then I jump overall great game tho! good job!!!
Thank you so much! I'll look into the jump controls and see if I can make it a bit more responsive. Had the same problem with the movement for some reason.
Ok thanks!
Very nice shooter
Thank you! :
GREAT GAME!
Liked the visuals a lot especially the gun reactor animation is sick.
The only issue I found is that the player gets pause in the air while no inputs are received which feels very weird.
Oh yea, I did notice that and I was trying to fix it yesterday, I couldn't really find a solution. I'll try to look into it a bit more!
Thanks for the feedback! I'm glad you like the visuals, I put a lot of thought into them! :)
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game is great.-The gameplay mechanics are great but there are somethings that need some polish: The enemies can shoot through the floor without visual angle, the movement feels strange sometimes while platforming, the enemies should be better positioned as they are easy to kill when you are out of their range.
-Visually the game looks really great and feels cohesive.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
Wow, I honestly wasn't expecting anyone to make a video about this game! Thank you so much, I really appreciate it. Seeing someone else actually play the game is perfect for getting feedback.
I realize now that there's plenty of things to polish. Enemy projectile collision and the player movement are definitely things I need to work on! I'll have to figure out how to fix the enemies being easy to kill at long range. I thought about increasing their range, but I feel like the up close firefights are a little more fun. I'll get to work on those!
Thanks again! This feedback is incredibly useful!
Good luck with your channel! Keep up the good work! :)
You are welcome :D, good luck with the development ^^
Cool video!
thx ^^
I've been playing for a while. After about 10 attempts, I didn't reach the first portal. The process of the game in your video is something unreal.
Try to play slower to get more precision out of the controls of the game :)
Thanks! I was able to make some progress.
Attempts at slow movement were unsuccessful. This was my original tactic, so it is not surprising that new attempts failed. But when I tried to do the opposite, the result was better. Actually, this is the style from your video. The difference was that I didn't have the agility to hit at least a quarter of the enemies.
The visuals are really interesting but I found one big problem. When you press the space bar twice, it jumps and then when you hit the ground jumps again, like it queued the jump.
Ohhh weird, thanks for the heads up! I'll try to fix it.
Glad you liked the visuals!